Randomized Texture Tiling
A quick and cheap way to generate unique texture patterns on the fly.
Read more ...A quick and cheap way to generate unique texture patterns on the fly.
Read more ...I’ve spent a wonderful time working for BitBox as a graphics team leader and here are some of my favourite screenshots from this game.
Read more ...std::unordered_map
implementation in MSVC has a major performance issue.
In 2016 I gave a small talk in Dublin, Ireland about the subj, here are the slides and below you can find a more or less human-readable version of the slides above.
Read more ...This is crossposted from GameDev.net
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