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Randomized Texture Tiling

Feb 5, 2018 - 1 minutes
#OpenGL
#GLSL

A quick and cheap way to generate unique texture patterns on the fly.

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My favourite Life is Feudal screenshots

Jan 11, 2018 - 1 minutes

I’ve spent a wonderful time working for BitBox as a graphics team leader and here are some of my favourite screenshots from this game.

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Unordered Map Pitfall

Dec 15, 2017 - 2 minutes
#C++

std::unordered_map implementation in MSVC has a major performance issue.

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GPU Driven Occlusion Culling in Life is Feudal

Feb 2, 2017 - 8 minutes
#Direct3D
#Direct3D 11
#OpenGL

In 2016 I gave a small talk in Dublin, Ireland about the subj, here are the slides and below you can find a more or less human-readable version of the slides above.

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Dynamic vertex pulling with D3D11

Feb 2, 2017 - 10 minutes
#Direct3D
#Direct3D 11

This is crossposted from GameDev.net

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